Starclash
Background Mobile
Vision ProMeta Quest

Feel the spotlight

Step into the story

Not a film. Not a game.
Immersive animated musical
where you are the star.

Step into a spatial world where you walk the red carpet, feel the crowd roar, sing, dance, and take center stage.

Jack (You)

Jack (You)

The Fallen Star

Kn1ght

Kn1ght

The Loyal Ally

Luna

Luna

The Rising Voice

Adrian

Adrian

The Ruthless Rival

Starclash Poster

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FAQ

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What is STARCLASH?

STARCLASH is a 33-minute first-person immersive animated experience for Apple Vision Pro and Meta Quest. Instead of watching someone else’s story, you enter an animated world as the main character and experience your own performance and red-carpet moment.

Is STARCLASH a game or a movie?

STARCLASH sits between an animated film and an immersive experience. It has no levels, scores, combat, or controller-based challenges—instead, it focuses on story, music, emotion, and events happening directly to you.

How long is STARCLASH?

STARCLASH lasts approximately 33 minutes, giving the story time to build a meaningful emotional journey while remaining approachable for people who may be new to immersive headsets.

Is STARCLASH interactive?

STARCLASH is personally staged around the viewer, but it is not interactive like a traditional VR game. Your point of view and presence are central, while tasks, menus, and interruptions are minimized so the story can flow naturally.

Do I need controllers?

No handheld controllers or gamepads are required. You can put on the headset, sit down, and follow the story without learning complicated controls.

Is STARCLASH suitable for first-time VR users?

Yes. Its seated format, guided narrative, and controller-free design make STARCLASH approachable for people experiencing an immersive headset for the first time.

Can STARCLASH cause motion discomfort?

STARCLASH includes some fast and intense first-person movement. During these moments, the experience automatically narrows your field of view to help reduce motion discomfort. If you begin to feel unwell, pause the experience, remove your headset, and take a break before continuing.